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Showing posts with the label week 4

Getting back on Track

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Experience through Exhibition With a better understanding of what we wanted to do, we started to look into the realisation of our storytelling-driven concept. We felt that an exhibition could be a more experience-related way to raise awareness which lead us to discuss the layout and relationship of the screens inside an exhibition room. We discussed about using a linear or symphonic style of visualisation. Did we need only one screen where one linear story runs runs through all individual stories? Or were several screen needed, one for each international that was telling their story parallel or in correlation to each other? We decided to go for a symphonic setup for the stories as we wanted to portray the internationals as individuals who were nevertheless a part of a community that shared one voice - that of feeling isolated by the locals. From afar their stories would be heard as a chant, an inaudible chatter, which would force the viewers into taking their time to focus on an ...

Design Fiction

"Design Fiction is the deliberate use of diegetic prototypes to suspend disbelief about change"  - Bruce Sterling, Wired Magazine, 2013 Design Fiction can be defined as a part of speculative design which also is embedded into Critical Design. These departments can also overlap. Design Fiction heavily relies on the "What if?" questions. It also often reflect on the present and how we want to live in the future. Diegetic Prototypes are the most used tools for illustrating Design Fiction. They help to provoke debates and discussions. There is a constant cycle between science fiction (→ design fiction) and research . While science fiction may inspire researches to explore a new field of knowledge, the findings of a research paper offer new materials for science fiction.

Research Labs and Demos

Research Labs (labs short for laboratory → lat: laborare = to work) have the purpose of advancing the knowledge of mankind. There are two main research environments: Academic Research Labs are pushed by universities and colleges. These labs don't work for an agenda and mainly conduct their research for the expansion of human knowledge. Industrial Research Labs are pushed by companies. Their goal is to enhance the company's own development so that they can prevail in the global market. Today, however, other research environment besides the two are become more and more popular. More often are community based research areas founded. Examples include hacking spaces, makers spaces, etc. Are mores specifically: Genspace in Brooklyn, USA, or FabLab in Zurich, Switzerland.  Research can also be conducted from home and not in external locations. Every object with which we've surrounded us, has a history of research behind it. This highlights the importance of resear...

The Importance of Storytelling

Humans have communicated with stories for many thousand years and have learnt to understand and use different types such as visual, oral, written or sensorial (smell, touch, taste etc) storytellings. Naturally, these types can intertwine to enhance the communication. We humans use storytelling for education, sharing ideas or experiences, understanding situations or for illustrating problems. Today, storytelling has become even more important as it supports the creation of relatable situations that lead to empathy , a core step of design thinking and process. It is in addition also used for other purposes - for opening debates, exploring new concepts, analysing projects or promoting products. Adapt to Target Group Advertisement and marketing companies often resort to storytelling to promote their products. By doing so they have to adopt their story to their target audience - not every target group relates to the same story. Humour for example is not in every nation the same. Ther...

Lost in Translation

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A Question of Visualisation We got together on Tuesday morning to settle on a definite visualisation of our intentions. With our mentor's inputs and the results form Friday's experience prototype in mind we thought of looking into other methods for the final result. Was an object-based visualisation a solution? Could storytelling enhance an object? We looked into using projections that could animate an objects surface or structure, similarly seen at iArt's Interactive Book or Pipilotti Rist's exhibition at the Zurich Kunstmuseum in 2016. Through such methods we saw a possibility of visualising the stories and experiences in a more visual and maybe interactive way. One of Pipilotti Rist's exhibits at Zurich Kunsthaus in 2016 Or could a visual abstraction illustrate social isolation through language-barriers of internationals? We had a visual picture of ripples instantly being subdued by bigger waves - was this a form of showing that internationals drown u...