Permaculture Design
Design principles that focus on designing a sustainable habitat for humans. Defined during the 70's in Australia by a student and a professor who were interested in the effects civilisation has on its surroundings (nature).
perma = "permanent"
culture = "agriculture"
Permaculture design commends the protection of the environment and the allowance to work with nature, instead of against it. Its main ideas are:
- care for the people → design that people can benefit from
- care for the earth → design that doesn't destroy the environment
- fair shares → recourses shouldn't be hoarded by one group alone, they should be accessible to everyone
Additionally to these three core ideas, permaculture design possess 12 design principles that should be followed:
- observe and interact → observe what already exists (environment, natural influences, already available systems, etc...)
- catch and store energy → use what is already available (what is locally available?)
- obtain a yield
- apply self-regulation and accept feedback
- use and value renewable resources and services
- produce no waste → recycle resources and especially don't introduce new resources that will cause future waste
- design from patterns to details → observe other examples and find similarities / patterns
- integrate rather then segregate → don't destroy biodiversities by introducing something to solve a problem - the more diversity exists. the bigger are the beneficial effects
- use small and slow solutions
- use and value diversity
- use edges and value the marginal
- creatively use and respond to change → make a design that can adapt to future changes
As an exercise we took a take-away pot of chopped-up pineapple pieces, bought from the supermarket, to analyse what impact such a product has on the environment and the people. In addition, our task was to create and close sustainable cycles with already existing tools.